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Autor: Casey Reas Publisher: 'O'Reilly Media, Inc.' ISBN: File Size: 19,83 MB Format: PDF, Kindle Read: 894 Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code - creating a program with one a line of code, observing the result, and then adding to it.
Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics. Autor: Nick Montfort Publisher: MIT Press ISBN: File Size: 24,52 MB Format: PDF, ePub, Mobi Read: 4254 This book takes a single line of code - the extremely concise BASIC program for the Commodore 64 inscribed in the title - and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text - in the case of 10 PRINT, a text that appeared in many different printed sources - that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer. Autor: Daniel Shiffman Publisher: Newnes ISBN: File Size: 17,80 MB Format: PDF, Kindle Read: 129 Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages.
Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core.
From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve.
Autor: Kostas Terzidis Publisher: John Wiley & Sons ISBN: File Size: 27,31 MB Format: PDF, Docs Read: 7470 As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more. Autor: Andrew Glassner Publisher: A K PETERS ISBN: 850 File Size: 4,46 MB Format: PDF, Mobi Read: 5393 Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment.
It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Processing for Visual Artists shows you everything you need to know in a friendly, project-based style designed for visual thinkers. The projects can serve as a starting point for your own original, creative development and exploration.
Walk with veteran author Andrew Glassner on a journey of shared discovery as he uses Processing to take each project from inspiration to reality. You'll closely follow every step he takes and see exactly how each piece evolves, including the big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow and develop, you'll understand why Processing is such a powerful tool for self-expression. And you'll be ready to strike off on your own. Processing offers you a 21st-century medium for expressing new kinds of ideas and engaging audiences in new ways.
This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences. Source code for each chapter is available for free download on the book's description at the crcpress website. Autor: Casey Reas Publisher: Princeton Architectural Press ISBN: 372 File Size: 11,42 MB Format: PDF, ePub, Mobi Read: 871 The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate.
The newest volume in our Design Brief series Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts. Organized into themes linked to aspects of code—repetition, transformation,parameters, visualization, and simulation—each of the book's sections contains an essay, code samples, and numerous illustrations. An accompanying website (www.formandcode.com) features code samples in various programming languages for the examples in the book. An ideal introductory text for digital design and media arts courses, this unique primer will also appeal to students and professionals looking for a survey of this exciting new area of artistic production.
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Look up additional information online by highlighting a word or phrase. In memoriam.
Acknowledgments. Introduction. What is this book?. Who is this book for?. What is Processing?. But shouldn’t I be learning ?.
Write in this book!. How should I read this book?. Is this a textbook?. Will this be on the test?.
Do you have a website?. Take It One Step at a Time. Algorithms. Lesson 1: The Beginning. 1: Pixels. 1-1 Graph paper. 1-2 Simple shapes.
1-3 Grayscale color. 1-4 RGB color. 1-5 Color transparency. 1-6 Custom color ranges. 2: Processing. 2-1 Processing to the rescue.
2-2 How do I get Processing?. 2-3 The Processing application. 2-4 The sketchbook. 2-5 Coding in Processing.
2-6 Errors. 2-7 The Processing reference.
![Artists Artists](/uploads/1/2/5/4/125407806/329987820.jpg)
2-8 The Run button. 2-9 Your first sketch. 3: Interaction. 3-1 Go with the flow. 3-2 Our good friends, setup and draw. 3-3 Variation with the mouse.
3-4 Mouse clicks and key presses. Lesson 2: Everything You Need to Know. 4: Variables. 4-1 What is a variable?. 4-2 Variable declaration and initialization. 4-3 Using a variable.
4-4 Many variables. 4-5 System variables. 4-6 Random: variety is the spice of life. 4-7 Variable Zoog. 4-8 Translation. 5: Conditionals. 5-1 Boolean expressions.
5-2 Conditionals: if, else, else if. 5-3 Conditionals in a sketch. 5-4 Logical operators. 5-5 Multiple rollovers. 5-6 Boolean variables.
5-7 A bouncing ball. 5-8 Physics 101.
6: Loops. 6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?. 6-2 The while loop, the only loop you really need. 6-3 “Exit” conditions. 6-4 The for loop.
6-5 Local vs. Global variables (a.k.a. “variable scope”). 6-6 Loop inside the draw loop.
6-7 Zoog grows arms. Lesson 3: Organization. 7: Functions.
7-1 Break it down. 7-2 “User-defined” functions. 7-3 Defining a function. 7-4 Simple modularity. 7-5 Arguments.
7-6 Passing a copy. 7-7 Return type. 7-8 Zoog reorganization.
8: Objects. 8-1 I’m down with OOP. 8-2 Using an object. 8-3 Writing the cookie cutter. 8-4 Using an object: the details. 8-5 Putting it together with a tab.
8-6 Constructor arguments. 8-7 Objects are data types too!. 8-8 Object-oriented Zoog. Lesson 4: More of the Same. 9: Arrays.
9-1 Arrays, why do you care?. 9-2 What is an array?. 9-3 Declaring and creating an array. 9-4 Initializing an array. 9-5 Array operations. 9-6 Simple array example: the snake. 9-7 Arrays of objects.
9-8 Interactive objects. 9-9 Processing’s array functions. 9-10 One thousand and one Zoogs. Lesson 5: Putting It All Together. 10: Algorithms. 10-1 Where have we been? Where are we going?
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.
Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core.
From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Key Features.